Various formats are accepted as input. For a PID the FC of the current game (see option --gid) is calculated. For a FC, a list with all matching games is printed.
Options | |||
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Option | Param | Description | |
--gid | game_id | Define the game ID for friend code calculations. Up to 4 characters of the parameter replace the default value |
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--cmode | mode | Define a checksum mode for friend code calculations and disable automatic selection. Possible keywords are |
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-b | --brief | If set, then print only one line for each code and mode, combination even if the code is valid for 2 or more games. If set twice, suppress additionally the table header. | |
-l | --long | Repeat the numeric parts at continuation lines. | |
--gimport | file | Read game ID4 and names from the file and mix it with already defined games. A definiton will first removes all games with the same ID3. Then the new ID4 definitons are added.
Use this option multiple times to load more than 1 file. If the filename is '0', the internal list is cleared and auto loading (see below) is disabled. For syntax and semantic see option --gexport.
At program start one of |
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--gexport | file | Write the internal list with game id4 and names to an external file after all --gimport options are processed. The new file contains also a comment section about the syntax and semantic. If --brief is set, this comment is suppresses. If --brief is set twice, the output is printed in C as support for the internal game list. |